FPS —Latency —
SOLACE / STARTER TRANSPORTINTERIOR
COMMANDER & SHIP

Freelancer

Independent · Level 1

Walk to a console and press E.
WASD MOVE   /   SHIFT RUN   /   C TOGGLE CROUCH   /   SPACE DASH   /   E INTERACT

Connected pilots

Make your own way.

Enter a callsign to join this persistent galaxy.

Engineering

Power routing

ACTIVE PROFILE BALANCED

Thrust / fire rate / shield regeneration. Reactor damage scales output.

Damage control

Hull100%
Reactor100%
Engine100%
Weapons100%

Each repair restores up to 20 condition in 30s free. One metal cuts the remaining time to 3s. Leaving pauses work.

Crew orders

Five specialist berths: engineer, pilot, gunner, medic and shield specialist. Humans take priority at consoles; living crew resume their last orders after you leave. Crew defend against boarders, seek treatment when critically wounded, and can be killed. Engineers prioritize fires.

Your next deployment

TIME BEFORE RESPAWN

8

Character progression and owned ships persist. Medical bays require hull, reactor power, and no living invaders.

Hangar

Guest access

Invited players (used with invited-only access):

Changes control new entry through port and linked airlocks. Crew already aboard remain aboard and can use the ship's consoles.

Utility Console

Commodity Market

CommodityGroupBuy / unitSell / unitPort stockYou haveAvailabilityLast cycle ΔOrder
Trade routes · recorded market intelligence

Estimates use your last visit to each market. Arrival prices can change; fuel, travel and cargo capacity affect the return.

Ship supplies

Operations

Cargo

Open Cargo & inventory transfers to move items and metals between two inventories. Captain permission and cargo capacity apply.

Interior status

Ship modules

Installed modules

Ship cargo & spare modules

Character menu

Ship cargo & transfers